#include <bits/stdc++.h>
#include <iostream>
#include <string>
using namespace std;
#define ll long long
//for math u can observe something related to gcd or something related to even or odd to draw some conclusions
//if your answer is lieing in a range then binary search is the best approach to solve that problem
//for errors check out of bound and overflow of integers
//sorting,binary search,dynamic programming,greedy are some of the most used techniques to solve the problems
//until some element it is good and then next it is bad u should use binary search
//to find the first good element or to find the first bad element we use binary search
//if there are digits then remember that the digits are just from 0-9 so u can use two loops the same for character a-z they are just 26
const int M=998244353;
const int INF=1e9+5;
void dfs(int currentNode,vector<vector<int>>& adj,int parent,vector<int>& ans)
{
ans.push_back(currentNode);
for(int neighbour : adj[currentNode])
{
if(neighbour!=parent)
{
dfs(neighbour,adj,currentNode,ans);
}
}
}
ll mod(ll x)
{
return (((x%M)+M)%M);
}
ll add(ll a,ll b)
{
return mod(mod(a)+mod(b));
}
ll mul(ll a,ll b)
{
return mod(mod(a)*mod(b));
}
int sumd(ll a)
{
int res=0;
while(a!=0)
{
res+=a%10;
a/=10;
}
return res;
}
int main() {
// your code goes here
int t;
cin>>t;
while(t--)
{
int n;
cin>>n;
int a[n];
for(int i=0;i<n;i++)
{
cin>>a[i];
}
if(n==1)
{
cout<<"YES"<<endl;
cout<<1<<endl;
}
else
{
cout<<"YES"<<endl;
int b[n];
b[0]=1;
vector<int>diff(1000005,0);
for(int i=0;i<n;i++)
{
int x=abs(a[i]-1);
diff[x]=1;
}
int i=1;
int k=2;
while(i<n)
{
bool ok=true;
int p=0;
while(p==0)
{
for(int j=0;j<n;j++)
{
int x=abs(a[j]-k);
if(diff[x]==1)
{
p=0;
break;
}
else
{
p=1;
}
}
if(p==0) k++;
else
{
b[i]=k;
for(int j=0;j<n;j++)
{
int x=abs(a[j]-k);
diff[x]=1;
}
k++;
p=1;
}
}
i++;
}
for(int z=0;z<n;z++)
{
cout<<b[z]<<" ";
}
cout<<endl;
}
}
return 0;
}
1455B - Jumps | 1225C - p-binary |
1525D - Armchairs | 1257A - Two Rival Students |
1415A - Prison Break | 1271A - Suits |
259B - Little Elephant and Magic Square | 1389A - LCM Problem |
778A - String Game | 1382A - Common Subsequence |
1512D - Corrupted Array | 667B - Coat of Anticubism |
284B - Cows and Poker Game | 1666D - Deletive Editing |
1433D - Districts Connection | 2B - The least round way |
1324A - Yet Another Tetris Problem | 246B - Increase and Decrease |
22E - Scheme | 1566A - Median Maximization |
1278A - Shuffle Hashing | 1666F - Fancy Stack |
1354A - Alarm Clock | 1543B - Customising the Track |
1337A - Ichihime and Triangle | 1366A - Shovels and Swords |
919A - Supermarket | 630C - Lucky Numbers |
1208B - Uniqueness | 1384A - Common Prefixes |